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Rules of Table Tennis
 

Simplified Rules(Especially for Juniors)

SERVICE (Starting the Rally)

- Begin by holding the ball in your hand.
- Toss the ball almost straight up, without spinning it, and then hit it.
- Your aim is to make the ball first bounce on your side of the table, and then land on your opponent's side of the table.
- Make sure the ball is above the table and not hidden by anything (eg. shoulder, face, clothing etc).
- Remove your other hand from the way from the time you throw the ball until you hit it.
RECEIVE (Responding to the Serve)

- When the ball comes to your side after the serve, hit it back.
- Your goal is to make the ball touch your opponent's side or the net.
SCORING POINTS (Earning Points)

You score a point when your opponent:
       - Makes a mistake with their serve or return.
       - Doesn't follow the rules while playing.
WHEN THINGS GO WRONG (Let and Fixing Mistakes)

Sometimes, things don't go as planned, and the game stops temporarily and the rally is played over, like:
- If the serve touches the net.
- If someone isn't ready when the serve happens.
- If something outside the game affects the play.
- If the umpire stops the game.
ORDER OF PLAY (Who Serves and Who Receives)

- In singles (one-on-one), a game of chance (like a coin toss) gives the lucky winner the choice whether they want to start serving, receiving, or which side of the table they want to start the match.
- Then the other person gets to choose one option from whatever choices remain (meaning the first person didn't choose that).
- The same thing happens in doubles (two teams of two), one person from each team plays a game of chance (like a coin toss), and the lucky winner gets to choose whether they want to start serving, receiving, or which side of the table they want to start the match. 
- Then the other doubles pair's person gets to choose one option from whatever choices remain (meaning the first doubles pair person didn't choose that).
- Each pair gets to choose which of the two of them will be serving, and which of them will be returning in the first match. 
- For both singles and for doubles, after every 2 points, the server changes to the person who was previously receiving, but there's an exception if both sides reach 10 points.
- If both reach 10 points, then the server changes after every 1 point.
SWITCHING SIDES (Changing Positions Around the Table)

Sometimes, we change positions during the game:
- After every game (When one person or pair have won the game).
- When it's the last game of the match, then when one person/pair reaches 5 point.
EXPEDITE SYSTEM (Speeding Up the Game)

If the game takes too long (more than 10 minutes) or if both players agree, we switch to the expedite system.
How it works is:
- Everyone gets a turn to serve, after every point.
- If the receiver can return the ball correctly 13 times, they earn a point.

Equipment Regulations/Specifications

Ball Specifications-1
Ball Specifications-2
Table Tennis Ball Specifications History
Net Assembly Illustration-1
Net Height
Net Height and Gauges-1
Net Height Gauge-1
Net Suspension Gauge-1
RacketComponents-1
RacketComponents-2
RacketComponents-3
RacketComponents-4
TableSpecifications-1
TableSpecifications-2

The Ball

The Net Assembly

The Racket

The Table

Term Definitions

Definitions

Rules/Laws of the Game


(By the book - i.e. The I.T.T.F. Statutes)

The Service

The Return

The Order of Play

A Let
The rally shall be a let if:

Play may be interrupted:

A Point
Unless the rally is a let, a player shall score a point:

The Order of Serving, Receiving and Ends

Out of Order of Serving, Receiving and Ends

The Expedite System

REGULATIONS FOR INTERNATIONAL COMPETITIONS


(By the book - i.e. The I.T.T.F. Statutes)

SCOPE OF LAWS AND REGULATIONS

Types of Competition

EQUIPMENT AND PLAYING CONDITIONS

Approved and Authorised Equipment

Playing Clothing

Playing Conditions

Racket Control

Advertisements and Markings

Doping Control

Table Tennis Review

MATCH OFFICIALS

Referee

Umpire, Assistant Umpire, Stroke Counter and Table Tennis Review (TTR) official

Appeals

MATCH CONDUCT

Score Indication

Equipment

Practice

Intervals

DISCIPLINE

Advice

Misbehaviour

Good Presentation

DRAW FOR KNOCKOUT COMPETITIONS

Byes and Qualifiers

Seeding by Ranking

Seeding by Association Nomination

Alterations

Re-draw

Additions

ORGANISATION OF COMPETITIONS

Authority

Representation

Entries

Events

Group Competitions

Team Match Systems

Team Match Procedure

Results

Television and Streaming

INTERNATIONAL ELIGIBILITY